Director: Shimeng
Actor: Siqi
MoCap Technician: Baiyuan
Cinematic Artist: Shimeng
Editor: Baiyuan
Mocap project | 2024
Mocap director | Cinematic Artist
Software: Unreal Engine 5, MotionBuilder, Blender, Mixamo
PROJECT DOCUMENTATION
PROCESS
We studied the movement patterns of video game characters and captured all required performances through motion capture to support the story. Origami-style characters and environment assets were generated using Meshy to establish the visual world.
The character was rigged in Mixamo and imported into MotionBuilder for animation cleanup and organization before exporting the animations as FBX files. The character and animations were then integrated into Unreal Engine 5, where scenes were assembled and cinematic shots were recorded for editing.
RESEARCH & STUDY
The project draws inspiration from physical comedy and silent film traditions. While exploring how to tell a comedic story through movement alone—without facial expressions or dialogue—we found that video game characters provided strong references. Their stiff and exaggerated motions naturally create humor through timing and physicality.
ART & DESIGN
The world and characters were designed in an origami-inspired visual style to support exaggerated comedic actions. This stylization echoes silent film aesthetics, guiding audience attention toward body language and movement, which became the central focus of the experiment.